// level 01
num_of_objects 5             // how may objects

object level_01              // game_object 
level                        // type
0                            // direction grad
0 0                          // world position x, y
100 100                      // size width height
mesh  res/identity_quad.txt  // mesh
texture res/background.png   // texture


object tank_01               // game_object 
user_tank                    // type
0                            // direction grad
0 0                          // position x, y
10 10                        // size width height
mesh  res/identity_quad.txt  // mesh
texture res/tank.png         // texture

object brick_01              // game_object 
brick_wall                   // type
0                            // direction grad
-40 -30                      // position x, y
10 10                        // size width height
mesh  res/identity_quad.txt  // mesh
texture res/brick.png        // texture

object brick_02              // game_object 
brick_wall                   // type
0                            // direction grad
20 30                        // position x, y
10 10                        // size width height
mesh  res/identity_quad.txt  // mesh
texture res/brick.png        // texture

object brick_03              // game_object 
brick_wall                   // type
0                            // direction grad
30 30                        // position x, y
10 10                        // size width height
mesh  res/identity_quad.txt  // mesh
texture res/brick.png        // texture